#
# Input file for Tripoint Industries lucernhammer MT v. 2.00
# lucernhammer input file v. 2.00 (January 1, 2014)
# WWW : http://www.radarsoftware.com
#
# --- Number of facet files to be loaded (ACAD facet file format)
1
#
# --- Provide the path to each facet file and its units
# valid units - 0: meters 1: centimeters 2: millimeters 3: inches
#
../thick_ogivedisk.facet 0
#
# --- Do first-bounce calculations using facet-level physical optics? (0 = no, 1 = yes)
# (If using SBR to do first bounce calculations (below), disable this
1
#
# --- For facet-level physical optics integration, subdivide triangles?
#
# 0 = Use facet-level PO with no triangle refinement
# 1 = Use facet-level PO with triangle refinement
0
#
# --- CELLMAX parameter for triangle subdivision in facet-level PO
# (suggested value: 0.1 - 0.3 wavelengths)
0.1
#
# --- Maximum number of subsegments per longest facet edge
# (a facet is potentially broken into (# segments)^2 sub cells)
# typically: 10-20, set lower (3-5) for more speed, less accuracy
10
#
# --- Do edge diffraction calculations? (0 = no, 1 = yes)
1
#
# --- Source of diffracting edges?
# 0 = One or more Xpatch-type edge (.edge) files.
# 1 = Generate edges automatically
1
# --- If automatic generation, give the maximum interior wedge angle to retain
120.0
#
# --- If reading edge files, how many edge files to load?
1
# --- If reading edge files, provide to the path to edge file and its units
# valid units - 0: meters 1: centimeters 2: millimeters 3: inches
#
no.edge 0
#
#
# --- Shooting and Bouncing Ray (SBR) calculations.
#
# --- Compute contributions using SBR? (0 = no, 1 = yes)
0
#
# --- How many rays per wavelength? (normally 15.0 - 20.0, min 5)
15.0
#
# --- Maximum Number of Bounces (typically 25-50, set to 1 for first bounce only))
50
#
# --- Which bounces to include for SBR?
# 0 = calculate contributions from bounce 2 to last bounce (higher-bounce only)
# 1 = calculate contributions from last bounce only (higher-bounce only)
# 2 = calculate contributions from all bounces (most common setting)
# 3 = calculate contributions from first and last bounces only (FB+SBR)
0
#
# --- If multiple frequencies, using fast ray acceleration? (0 = no, 1 = yes)
# (a minimum of 16 frequencies are required)
0
# --- Uniformly spaced Frequency Specification. Note: Frequencies should be in GHz.
# start end step (step = 0 means just do the first value)
0.3 10.0 0
#
# --- Observation type
# 0 = Monostatic
# 1 = Bistatic
0
# --- Coordinate System Type
# 0 = Spherical Angles (Theta/Phi)
# 1 = Non-Standard Angles (Elevation/Azimuth)
0
# Uniformly spaced angle specification. Note: All angles should be in degrees.
#
# --- Incident elevation/theta : start end step
0.0 180.0 720
# --- Incident azimuth/phi : start end step
0.0 180.0 0
# --- Observation elevation/theta : start end step (disregarded if monostatic)
0.0 360.0 720
# --- Observation azimuth/phi : start end step (disregarded if monostatic)
0.0 180.0 0
#
# --- Scattered Field Polarization
# 0 = Linear
# 1 = Circular
0
#
# --- Non-PEC Material Support
# lucernhammer MT supports different types of non-PEC materials.
#
# 0 = no materials, target is totally PEC
# 1 = target may contain some number of non-PEC materials
0
# --- If using for materials, provide the path to the materials settings file
no.material_settings
#
# --- Options Used Less Often Reside Below Here ---
#
# --- Option 1: Incremental Length Diffraction Coefficients (ILDC)
#
# --- Include calculations from ILDC features ?
# 0 = no, do not include ILDC calculations
# 1 = yes, include ILDC calculations
0
#
# --- If yes, how many ILDC files to be load?
1
# --- If using ILDC files, list each ILDC file name and its units
# valid units - 0: meters 1: centimeters 2: millimeters 3: inches
#
no.ildc 0
#
# --- Option 2: Minimum and maximum ray numbers in SBR shoot window (u,v) directions
#
# This allows the user to increase or decrease the ray density of the SBR shoot window in
# the (u,v) dimensions if the automaticly computed values are not acceptable.
#
# Note: allowable minimum: "100 100", allowable maximum: "100000 100000"
250 250 100000 100000
#
# --- Option 3: Knife Edge Diffraction
#
# Knife edges, or boundary edges belonging to a single facet, can also be used
# in the edge diffraction calculation.
#
# --- Retain and use knife edge when edge diffraction is enabled (0 = no, 1 = yes)
0