# # Input file for Tripoint Industries lucernhammer MT v. 2.00 # lucernhammer input file v. 2.00 (January 1, 2014) # WWW : http://www.radarsoftware.com # # --- Number of facet files to be loaded (ACAD facet file format) 1 # # --- Provide the path to each facet file and its units # valid units - 0: meters 1: centimeters 2: millimeters 3: inches # ../thin_ogivedisk.facet 0 # # --- Do first-bounce calculations using facet-level physical optics? (0 = no, 1 = yes) # (If using SBR to do first bounce calculations (below), disable this 1 # # --- For facet-level physical optics integration, subdivide triangles? # # 0 = Use facet-level PO with no triangle refinement # 1 = Use facet-level PO with triangle refinement 0 # # --- CELLMAX parameter for triangle subdivision in facet-level PO # (suggested value: 0.1 - 0.3 wavelengths) 0.1 # # --- Maximum number of subsegments per longest facet edge # (a facet is potentially broken into (# segments)^2 sub cells) # typically: 10-20, set lower (3-5) for more speed, less accuracy 10 # # --- Do edge diffraction calculations? (0 = no, 1 = yes) 1 # # --- Source of diffracting edges? # 0 = One or more Xpatch-type edge (.edge) files. # 1 = Generate edges automatically 1 # --- If automatic generation, give the maximum interior wedge angle to retain 120.0 # # --- If reading edge files, how many edge files to load? 1 # --- If reading edge files, provide to the path to edge file and its units # valid units - 0: meters 1: centimeters 2: millimeters 3: inches # no.edge 0 # # # --- Shooting and Bouncing Ray (SBR) calculations. # # --- Compute contributions using SBR? (0 = no, 1 = yes) 0 # # --- How many rays per wavelength? (normally 15.0 - 20.0, min 5) 15.0 # # --- Maximum Number of Bounces (typically 25-50, set to 1 for first bounce only)) 50 # # --- Which bounces to include for SBR? # 0 = calculate contributions from bounce 2 to last bounce (higher-bounce only) # 1 = calculate contributions from last bounce only (higher-bounce only) # 2 = calculate contributions from all bounces (most common setting) # 3 = calculate contributions from first and last bounces only (FB+SBR) 0 # # --- If multiple frequencies, using fast ray acceleration? (0 = no, 1 = yes) # (a minimum of 16 frequencies are required) 0 # --- Uniformly spaced Frequency Specification. Note: Frequencies should be in GHz. # start end step (step = 0 means just do the first value) 0.3 10.0 0 # # --- Observation type # 0 = Monostatic # 1 = Bistatic 0 # --- Coordinate System Type # 0 = Spherical Angles (Theta/Phi) # 1 = Non-Standard Angles (Elevation/Azimuth) 0 # Uniformly spaced angle specification. Note: All angles should be in degrees. # # --- Incident elevation/theta : start end step 0.0 180.0 720 # --- Incident azimuth/phi : start end step 0.0 180.0 0 # --- Observation elevation/theta : start end step (disregarded if monostatic) 0.0 360.0 720 # --- Observation azimuth/phi : start end step (disregarded if monostatic) 0.0 180.0 0 # # --- Scattered Field Polarization # 0 = Linear # 1 = Circular 0 # # --- Non-PEC Material Support # lucernhammer MT supports different types of non-PEC materials. # # 0 = no materials, target is totally PEC # 1 = target may contain some number of non-PEC materials 0 # --- If using for materials, provide the path to the materials settings file no.material_settings # # --- Options Used Less Often Reside Below Here --- # # --- Option 1: Incremental Length Diffraction Coefficients (ILDC) # # --- Include calculations from ILDC features ? # 0 = no, do not include ILDC calculations # 1 = yes, include ILDC calculations 0 # # --- If yes, how many ILDC files to be load? 1 # --- If using ILDC files, list each ILDC file name and its units # valid units - 0: meters 1: centimeters 2: millimeters 3: inches # no.ildc 0 # # --- Option 2: Minimum and maximum ray numbers in SBR shoot window (u,v) directions # # This allows the user to increase or decrease the ray density of the SBR shoot window in # the (u,v) dimensions if the automaticly computed values are not acceptable. # # Note: allowable minimum: "100 100", allowable maximum: "100000 100000" 250 250 100000 100000 # # --- Option 3: Knife Edge Diffraction # # Knife edges, or boundary edges belonging to a single facet, can also be used # in the edge diffraction calculation. # # --- Retain and use knife edge when edge diffraction is enabled (0 = no, 1 = yes) 0